![]() She’s aided in this by her discovery of a magic flying book that guides her through the finer points of the ancient art. Set in the small town of Kirchen Bell, the game stars Sophie, a girl who wants to follow in her grandmother’s footsteps by becoming the town’s alchemist. With a new setting, relatively low threat level, and a plot which revolves around inventing alchemical creations as opposed to simply learning them, Atelier Sophie opens its proverbial arms and welcomes new players to the most consistently-excellent JRPG franchise around. If anything, it seems like a deliberate attempt to reboot the series for a new console generation. Featuring very little greater world-building, it’s not immediately clear how Sophie fits into the franchise. Yes, the core gameplay design is static-learn alchemy, become best friends with people in a town, fight bosses-but each new installment brings huge changes and I’m always blown away because the changes are always for the better.Ĭoming on the heels of environmental catastrophe and misused technology in the Dusk trilogy, Atelier Sophie is a considerably lighter, more colorful entry. ![]() I’ve played five of these, a new one every year, and each game is audaciously willing to try new things in order to keep the franchise fresh while getting ever-closer to the ideal version of a game about an alchemist struggling to improve her craft. ![]() The Atelier series is relentless in its search for perfection. WTF Weissberg? Is that character named after me? ![]() LOW Where the heck are those Spirit Crystals? HIGH Executing a full-cooperation attack and wiping out a boss in a single stroke. ![]()
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